Skip to main content

Internet is coming

This could be the motto of our ruling House, lately. Today, we awoke (actually, it was published around midday) with good news: in another step towards Advanced Broadband (2 megabits, which is what all of you, my friends, had in your house 10 years ago), we will have internet via wifi, at 35 spots in all the country, starting on july. The promissed speed is one megabit per client, with the spots supporting from 50 to 100 concurrent clients. My city is blessed with 3 places, one of them, the Cespedes Park, at 10 minutes from my home. Walking, of course.

The prices are still out of my reach: ~$2 USD per hour. But cubans are used to live with few, or at least, most cubans are. A few minutes every month is what I need to check my mail in my little Android phone, and even receive or send attachments without spending a salary in phone bills. Previously, the mail traffic was charge on volume basis, $1 USD per megabyte, including the protocols traffic or any attempt to connect to internet by the phone software. Yes, we pay just to send the pop3 commands to check if there is mail.

If Im lucky enough, perhaps I can see the antenna from my house window. Then, I can check the mail at home, browse (very briefly) the internet, or even commit my work to github from home!

Expect a few thousands of cubans coming to your favorite social network very soon.

Comments

Popular posts from this blog

Isometric camera with Godot

Took some effort and some of my sleep hours, but at last, I made it. Here is my first videotutorial: implementing an isometric camera in 3D, with Godot. Useful if you want to emulate the look of old classics like Fallout 2, but with some extra features. Considering that my voice is not so nice, and my english pronounciation is even worse, I also added texts to help you underestand what Im saying. You will also notice some background noise, but cant do anything to solve that. Any suggestion is welcome. Expect another tutorial soon.... or sor tof. This time, will be about my AI system.

Unity3d isometric camera tutorial

I had pending this since a month ago, so Im forcing myself to post it today. The goal is to provide a fully functional isometric like system that you can use with few or none modifications in your own game. So, lets get started. Start Unity3d and in your scene, add an empty GameObject, we will call it target . Create a camera object and drag it to target to make it child. The result looks like this: Now select Camera and set the values to this: For a true isometric like feeling, ortho projection is essential. You could use perspective, but it is not the same. Play with Size to suit your needs (we will be using this later, when implementing zoom). Now, lets create an script named CameraController, or whatever, and drag it to target GameObject. Lets implement scrolling, the easier part: go to Update() and add the following code: if (Input.GetKeyDown(KeyCode.W)) {             dir = UP;         } e...

Tutorial: building a modular character

Building character models with body parts have been an obsession for me in the last weeks. I have googled, asked, googled, and asked again, played with Unity3d editor, tested code, and so on. You can see the result of my work in the previous post . First of all, I have to say that what I achieved is mostly derived from this thread and the sample posted there. My code is a copy&paste of that sample. Also, you can find a more extense solution in this Gamedev.net forum thread . First, lets start with the model, which obviously, is divided in the required sections. Lets say we have head, torso and legs. Each part must be exported to a separate fbx file, but it must include the skeleton. Then, export the skeleton without geometry to another fbx. Im going to assume that you want to instantiate all components, and even player, at runtime, from a  C# script (no Unity editor involved, except for creating prefab an position marker), so, we will place the sections, the skeleton and ...