Skip to main content

Posts

This the new Labyrinth of Knowledge

 This is the look of the project I have been working during the last year. My lazyness prevent me from writing a long post explaining the big effort I made and why you should test it as soon as releases, so Im just going to leave it here : 

A sort of auto-challenge: isometric game for mobiles

 After watching the Diablo Immortal gameplay video, I wanted to try something similar. Im not too fond of developing for phones, because I tend to avoind playing on my phone, mostly. It is not easy for me to replace my cell, so I protect it as much as possible.  But Diablo Immortal, or any Diablo game, is something I cant let go unnoticed. What if I try to do something that looks and feels like that? What if I do it in two days? Or two nights. And then, the Two Day Challenge was born. 

The cuban indie scene is growing, against all odds

 A year ago I couldnt have write this post. There was only one indie group worth to mention, ConWiro, and Vertex can not be considered indie, as it is a large team managed by a college and working with govermnent institutions related to movies industry. But seems that during 2019, many people, who are truly indies, were incubating, and blossomed during the quarantine. We have an ezine (or two) with gaming news, a Youtube channel, teams/people/projects like Kaytam, Luife, Krystapp, Reincarnated Souls, Juega Fast, and telegram groups specifically for cuban game developers. Of course, Havana, the capital, is the place were most projects are concentrated. It is a large city, with twice the population of the second city in the country (Santiago, where I live) and much more resources. Also, it is a place where people feels more attracted to try new things, while the rest of the country just follows the trend. Maybe it is the curse of being a small and poor island: the development and pro...

Godot tutorial: using Resources to implement your AI

 Here is it! At last I have finished the long process of recording and editing. I apologize for the noisy background. And the second part: This is just the foundation to build you own, better AI system, based on Godot Resources, which are equivalent to Unity's ScriptableObjects. I have introduced a few changes to adapt it to my needs.

Isometric camera with Godot

Took some effort and some of my sleep hours, but at last, I made it. Here is my first videotutorial: implementing an isometric camera in 3D, with Godot. Useful if you want to emulate the look of old classics like Fallout 2, but with some extra features. Considering that my voice is not so nice, and my english pronounciation is even worse, I also added texts to help you underestand what Im saying. You will also notice some background noise, but cant do anything to solve that. Any suggestion is welcome. Expect another tutorial soon.... or sor tof. This time, will be about my AI system.